Yang Xiao Long 2RG
Legendary Creature – Human Berserker (Mythic)
Whenever Yang Xiao Long takes damage, put a +1/+1 counter on it.
As long as Yang Xiao Long has 3 or more +1/+1 counters on it, it has Trample, Indestructible and attacks each turn if able.
“What doesn’t kill her makes her stronger.”
Power: 2 / Toughness: 5
Jaune Arc 2GW
Planeswalker – Jaune (Mythic)
+1: Another target creature or planeswalker you control gains protection from the color of your choice until your next turn.
-1: Put a 2/2 white Knight token with vigilance onto the battlefield under your control.
-6: Search your hand, library, and graveyard for up to four Aura cards and put them into your hand, then shuffle your library. You may play Aura spells without paying their mana costs until end of turn.
Starting Loyalty: 3
The start of a little personal project to turn the RWBYverse - or, alternatively, the plane of Remnant - into Magic cards. Probably won’t do individual cards for all of the named characters - waaaay too many legendary creatures, not enough ways to distinguish them - but I’m shooting for the 4 title characters, plus the two or three planeswalkers for the “set” and maybe Penny. These are the only ones that are close to ready: Weiss’s card is getting there, but I’m having trouble figuring out how to make Ruby and Blake into cards (I’m also worried about whether “Legendary Creature - Human Cat Ninja” will actually fit on a card).
Yang’s basic concept is pretty simple, but the fine-tuning will probably take some time. The idea is that she’s basically invincible…once she’s taken a few hits. It’s a difficult balance to make her strong enough to survive until she becomes indestructible, but also frail enough that she can be dealt with before she gets to that point. She’s also the only one of the main four that’s actually multicolor instead of hybrid (Ruby is Red/White, Weiss is White/Blue, Blake is Black/Green): since there’s no “Yellow” mana color, the gold color of multicolor cards is the closest thing I could find to getting her a yellow card. She’s red for fire and berserker rage, and green for the primal force she becomes on the battlefield, as well as partially for mechanical purposes (+1/+1 counters, indestructibility).
Jaune gets one of the planeswalker spots (his whole shtick is unrealized potential, which in the Magic universe usually tends to translate into a ‘walker spark: plus his tactician’s skillset and speculated semblances are a nice set-up for a ‘walker card). He protects his allies, rallies new ones, and just generally has a ton of aura to go around. Mechanically his card is very mono-White, but his character’s motivations are rather Green (the color’s philosophy is “acceptance through growth,” wanting to fit in through self-improvement, and that’s basically Jaune in a nutshell). Might have to either change his card’s colors or change one or two of his abilities to make him fit his color identity better mechanically, but I love the flavor of the card the way it is at the moment.
(One of the other planeswalkers is definitely going to be Ozpin, and Cinder will probably be the other unless another villain upstages her by the time I’m done with the set. Ozpin being mono-blue or blue/white, and Cinder being red/black.)
So…yeah. I need to find a card template so I can plug in art and text and generally make these cards much more legible, but I feel like there’s some potential here. Hopefully someone else appreciates this…
An example of my best friend Ari having good ideas that I want to help out with and be a part of because holy crap that’s cool!